From 23afcb4e0061c591776a3350db89512d085397c2 Mon Sep 17 00:00:00 2001 From: Takashi Yamamoto <TakashiA.Yamamoto@jp.sony.com> Date: Thu, 27 Mar 2008 11:37:38 +1100 Subject: [PATCH] [POWERPC] PS3: Add ps3_get_speid routine Add a new routine ps3_get_speid() which returns the logical SPE ID. This ID is needed for profiling support. Signed-off-by: Takashi Yamamoto <TakashiA.Yamamoto@jp.sony.com> Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com> Signed-off-by: Paul Mackerras <paulus@samba.org> --- arch/powerpc/platforms/ps3/spu.c | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/arch/powerpc/platforms/ps3/spu.c b/arch/powerpc/platforms/ps3/spu.c index 5ad41189b494e..d135cef9ed6a9 100644 --- a/arch/powerpc/platforms/ps3/spu.c +++ b/arch/powerpc/platforms/ps3/spu.c @@ -27,6 +27,7 @@ #include <asm/spu.h> #include <asm/spu_priv1.h> #include <asm/lv1call.h> +#include <asm/ps3.h> #include "../cell/spufs/spufs.h" #include "platform.h" @@ -140,6 +141,12 @@ static void _dump_areas(unsigned int spe_id, unsigned long priv2, pr_debug("%s:%d: shadow: %lxh\n", func, line, shadow); } +inline u64 ps3_get_spe_id(void *arg) +{ + return spu_pdata(arg)->spe_id; +} +EXPORT_SYMBOL_GPL(ps3_get_spe_id); + static unsigned long get_vas_id(void) { unsigned long id; -- GitLab